/********************************************************************************
** Form generated from reading UI file 'start.ui'
**
** Created by: Qt User Interface Compiler version 5.11.1
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_START_H
#define UI_START_H

#include <QtCore/QVariant>
#include <QtWidgets/QApplication>
#include <QtWidgets/QLabel>
#include <QtWidgets/QPushButton>
#include <QtWidgets/QWidget>

QT_BEGIN_NAMESPACE

class Ui_start
{
public:
    QPushButton *startgame;
    QPushButton *exit;
    QLabel *label;
    QPushButton *setgame;

    void setupUi(QWidget *start)
    {
        if (start->objectName().isEmpty())
            start->setObjectName(QStringLiteral("start"));
        start->resize(775, 472);
        startgame = new QPushButton(start);
        startgame->setObjectName(QStringLiteral("startgame"));
        startgame->setGeometry(QRect(320, 250, 111, 51));
        exit = new QPushButton(start);
        exit->setObjectName(QStringLiteral("exit"));
        exit->setGeometry(QRect(320, 380, 111, 41));
        label = new QLabel(start);
        label->setObjectName(QStringLiteral("label"));
        label->setGeometry(QRect(250, 10, 261, 221));
        label->setStyleSheet(QStringLiteral("border-image: url(:/images/start.png);"));
        setgame = new QPushButton(start);
        setgame->setObjectName(QStringLiteral("setgame"));
        setgame->setGeometry(QRect(320, 320, 111, 41));

        retranslateUi(start);

        QMetaObject::connectSlotsByName(start);
    } // setupUi

    void retranslateUi(QWidget *start)
    {
        start->setWindowTitle(QApplication::translate("start", "Form", nullptr));
        startgame->setText(QApplication::translate("start", "start", nullptr));
        exit->setText(QApplication::translate("start", "exit", nullptr));
        label->setText(QString());
        setgame->setText(QApplication::translate("start", "set", nullptr));
    } // retranslateUi

};

namespace Ui {
    class start: public Ui_start {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_START_H
